2.2 Theory of Contests
Contests are a fact of life that can be witnessed everywhere,
even in the non-human spheres. Knight (1935, p. 301) saw contests as games as
an essential part of economic life:
«The activity which we call economic, whether of
production or of consumption or of the two together, is also, if we look below
the surface, to be interpreted largely by the motives of the competitive
contest or game, rather than those of mechanical utility functions to be
maximized.»
They are defined as: «a situation in which players
compete with one another by expending effort to win a prize» (Baik, 1994).
This part reviews the literature on theory of contests. The literature on
theory of contest is very large and diverse and there is not the place in this
Master Thesis to cover it entirely, however I will try to present the most
basic models alongside models that have been useful in the study of sports.
This literature has been remarkably reviewed by Corchón (2007), Konrad
(2009), and Fu and Wu (2019). Besides, and inside the scope of my particular
topic, Szymanski (2003) made a survey that study the application of contests in
sporting events. The following part 2.2 is largely inspired by the recent
review of Fu and Wu (2019) that gives a large and efficient vision of the
current scientific knowledge. They begin with a summary of important contest
modelling frameworks which differ in the mechanisms of selection of the winner,
these frameworks will be presented in the 2.2.1 part. They continue by
presenting a large range of various contest models in different contexts. Some
of these models, the most relevant for this master thesis, will be presented in
the part 2.2.2
2.2.1 Contest Modelling Frameworks
Fu and Wu (2019) start their review by considering three types
of models: perfectly discriminatory contest models, where one secures a win
when he outperforms, and which are named as all-pay auctions, rank-order
Tournaments (Lazear & Rosen, 1981; Green &
Strategic Behavior in Sport Contests 18
Stokey,1983) and contests with ratio-form contest success
functions (Tullock, 1967; Tullock 1980)
2.2.1.1 All pay Auctions
Fu and Wu start by present ting all-pay auctions, which are
models applied to a large number of contexts like R&D races (Dasgupta,
1986), litigation (Baye, Kovenock, & de Vries, 2005), lobbying (Hillman
& Samet, 1987; Hillman & Riley, 1989), etc. In the case of a classical
winner-take-all all-pay auction (Hillman & Riley, 1989; Baye, Kovenock,
& de Vries, 1996). Then, for an effort profile x = (x?, ... ,
x?), a player ?? wins a contest with a
probability equal to:
1, if x?? > max{x?, ... , xi??, xi??, ... ,
x?};
1
??i = ? ?? , if xiis among the ?? highest of x with a
tie;
0, if x?? < max{x?, ... , xi??, xi??,
... , x?}.
This type of contest has no pure strategy equilibrium and
gives a mixed strategy equilibrium. Baye et al. (1996) gave a general
determination of the equilibria in a ??-person all-pay auction
where the information is complete. For the case of an incomplete information
auction, then the bids of the contestants are distributed above zero, therefore
a tie is an event with a zero probability.
A framework of large contests was developed that enables for
many heterogeneous players and prizes (Olszewski & Siegel, 2016) with
complete or incomplete information. Olszewski and Siegel (2020) also show by
continuing the research designed by Moldo-vanu and Sela (2001) that many
heterogeneous prizes are possibly optimal in a large contest framework where
contestants are risk averse with convex costs. Olszewski and Siegel (2019)
applied the framework to model college admissions.
2.2.1.2 Rank-Order Tournaments With Additive Noise
Fu and Wu (2019) explain that the result of an all-pay auction
is determined easily, as a small difference secures the win of the auction for
a contestant. However, the result of a `real life' contest often depends not
only on the effort of the contestants but also on perturbations that happen in
a random manner. There exists two ways to model contest with a mechanism of
selection of the winner with noise.
Lazear and Rosen (1981) proposed a rank-order tournament. If
each contestant ?? exert an effort xi which
produces an output ??i with:
??i = ??i (xi) + ??i
where the output function ???(???) is usually
an increasing function of effort ???.It is also called by
convention the impact function.
Strategic Behavior in Sport Contests 19
The function ??? (???) is a settled output
and increases with the contestant's effort, ??? is a random
effect, which is usually identically and independently distributed among the
contestants. Contestants are ordered by their respective output
???, and the contestant with the highest ???
wins. If two players are involved in the contest, the condition for
the player 1 to win can be written as:
???(???)
|
+ ???
|
> ???(???)
|
+ ???
|
? ??? -
|
??? <
|
???(???) -
|
???(???)
|
If the noise term (??? - ???) is distributed
with a cumulative distribution function ??(·). The
probability that contestant 1 wins is then given by:
??? = ??(??? - ???)
= ??(???(???) - ???(???))
which is the probit winning probability specification that we
are going to see later. (Dixit, 1987)
This framework has been applied in many studies in order to
explore the optimal prize structure in small tournaments (Krishna and Morgan,
1998) and demonstrate that optimal tournaments do not necessarily induce
first-best outcome, contestant's incentive for risk taking in tournaments
(Hvide, 2002), dynamic versions of the model to investigate optimal interim
feedback policies in this framework (Aoyagi, 2010). There is also a study
(Balafoutas, Dutcher, Linder, & Ryvkin, 2017) that investigated the optimal
prize allocation in tournaments of heterogenous contestants. They observe that
a loser-prize tournament that gives as a reward a low prize to bottom
performances can be optimal.
2.2.1.3 Contests With Ratio-Form Success Functions
However, Fu and Wu (2019) note that the most adopted modeling
approach that permits a noisy mechanism for the selection of the winner is the
one that takes a ratio-form contest success function. The Tullock (1980)
contest model is the most popular case of this modeling form. For the case of a
winner-take-all contest with a ratio-form contest success function, the
probability that a contestant ?? wins, ???,
is given by the ration of the output of his effort to the total output supplied
by the entire group of contestants such as:
??? =
? ???(???) ?
if ? ???(???) > 0;
? ? ???(???) ?
??? ???
1 ?
? ? ?? if? ???????? < 0,
? ???
Strategic Behavior in Sport Contests 20
Under the assumption that all the contestants follow a linear
effort cost function ??(x?) = x?. Then this framework
gives a measurement for the winning probability as a function of effort in a
winner-take-all imperfectly discriminatory contest. Tullock (1980) adopts
???(x?) = x?? with r>
0. He then applies this model to the rent-seeking contest. These
types of model are called Tullock contests. If r is
large, the marginal pay back for effort will be higher and other factors that
have an influence on the winner's selection will count less. As a consequence,
if for the case of a symmetric contest, contestants tend to increase their bids
when r increases. In a traditional symmetric Tullock
contest game, there is a unique Nash Equilibrium in pure strategy only if the
contest is not very discrim-
inatory, i.e. if r < ? .
???
2.2.2 Contests Models in Various Contexts
In this part are presented a few of the many models on which
Fu and Wu (2019) reviewed the existing literature. The choice of these models
is set on the applicability of these models to the case of this thesis: running
races.
2.2.2.1 Sequential Moves in Contests
The model studied in this Thesis is a model which works in
sequential moves. Therefore, it is important to see where it is coming from. Fu
and Wu (2019) point out that the first to bring the structure of Stackelberg is
Dixit (1987). He identifies the conditions under which a contestant benefits
from being the first mover, as he can strategically impact the late mover
behaviour by his action. It has been shown many things about these types of
contests. First, that only the contestant with the lowest costs has a positive
payoff in return (Konrad & Leininger, 2007), that a head start given to the
first mover can have an impact of the contest's performance (Segev and Sela,
2014), or that sequential moves lead to a higher rent dissipation if more than
two players are involved in the auction. (Klunover, 2018)
Fu and Wu (2019) also note that there has been a continuous
research trying to en-dogenize the timing of moves of contestants with for
example a three-period model. (Baik and Shogren, 1992a; Leininger, 1993). In
this model, the contestants can furnish their efforts in either period 1 or 2,
and a winner is selected after both contestants have completed their entire
effort. They decide the timing to commit their effort simultaneously before the
game. It is shown that in the case where contestants are asymmetric in regard
of their capacities, the underdog always choose to commit effort earlier while
the favorite
Strategic Behavior in Sport Contests 21
chooses to commit effort later. In a model with settings of an
all-pay action (Konrad & Leininger, 2007), it is also shown that the
strongest contestant always chooses to move later. This theory is very
important for the following master thesis because it is the one we are trying
to verify.
2.2.2.2 Contests With Budget Constraints
Contests with budget constraints are highly relevant in regard
of a running race. Indeed, every athlete knows that his capacities are not
unlimited and that if he goes too fast for too long, then he is going to be
biologically forced to slow down by the rise of the lactic acid in his muscles
which is going to tetanize him.
Fu and Wu (2019) enumerate a large number of models that take
the assumption that «contenders have budget constraints and have to
allocate their resources among parallel battles to maximize the sum of the
expected rent they can receive from the whole set of battlefields» (Fu
& Wu, 2019) These types of model are called a Colonel Blotto game of
duopoly conflicts in multiple battlefields. This game was proposed by Borel
(1921) and analyzed in the case of three markets (Borel & Ville, 1938). The
analysis was generalized to a certain number of markets for symmetric players,
with one asymmetric case being solved by Gross and Wagner (1950). Kovenock and
Roberson (2012) investigated a Colonel Blotto game in which two players make an
alliance and compete against a common rival, where allied players can transfer
resources to each other. This situation is interesting for sport because it can
model the situation of a race where two runners are going to unite their forces
to beat the favorite. This happens a lot in cycling for example where leaders
from different teams can command their whole teams to work together in order to
beat the leader of the general ranking or the favorite.
These studies take as an assumption that the contestants
allocate their budgets simultaneously. A study about a two-stage tournament
with each player effort being constraint by a limit show that the underdog
tends to behave more aggressively in the first period (Harbaugh and Klumpp,
2005) which agrees with Baik and Shogren (1992a). Therefore, it is really
interesting in order to affirm that theoretically, underdogs over commit their
effort in races because it brings the idea of the limitation of the resources
of the runner.
2.2.2.3 Contests With Non-Risk-Neutral Players
Fu and Wu (2019) remark in their review that most modeling
frameworks of contests have been assumed with risk-neutral contestants.
However, the result of a contest is most of the time. Even if Real Madrid will
in 99% of the cases crush a fifth division team, there
Strategic Behavior in Sport Contests 22
may be a chance they might get beaten. This can also be
observed in cycling races where there are some cyclists who are very cautious
in their strategy, waiting for the last hundred meters to attack, and cyclists
who launch attacks 200km from the finish line even though they know their
chances of success is very poor because this strategy is very much riskier.
A way to bring risk in a model is to take the assumption that
contestants are risk averse. Hillman and Katz (1984) investigated contenders'
incentive with the presence of risk aversion. The contestants' utility function
u(·) is assumed to be strictly increasing and
concave, which is different from models with risk-neutral players who have a
linear utility. For a given award w, with a personal
valuation of the prize by the contestant v? the
expected payoff of contestant j in the contest game
is calculated by:
???(x) = ???(x) × u(w+ v? - x?) + [1 -
???(x)] × u(w- x?)
In a two-player contest, this model admits a pure strategy
Nash equilibrium if both contestants are constantly absolute averse. (Skaperdas
& Gan, 1995) Moreover, Cornes and Hartley (2012) generalized this result in
order to prove the existence of a unique equilibrium in the case of an
asymmetric contest.
Fu and Wu (2019) also explain that the impact of risk aversion
on the effort of contestants is ambiguous. Indeed, Skaperdas and Gan (1995)
pointed out that a more risk-averse contestant has an incentive to exert less
effort in the contest because he reduces his safe payment by doing so but a
contestant becomes also at the same time more risk averse, which gives him an
incentive to increase his level of effort because he reduces the probability of
losing this game that way. This is called the self-protection effect.
2.2.2.4 Asymmetric Contests
Fu and Wu (2019) explain that the competitive balance between
contenders is key in the performance of a contest. If there is a too large
difference between contestants, then the underdog is discouraged while the
favorite will be allowed to slack off. Baye, Kovenock, and de Vries (1993)
illustrate this logic with a multiplayer all-pay auction model with complete
information. In the case where the favorite possesses an excessive advantage,
the context is paradoxically generating a higher revenue by excluding him.
While keeping only the underdogs in the contest. This can be assimilated once
again to cycling races, where if a rider is considered too strong by others,
nobody will want to take him a relay, then the favorite will be forced to slow
down because he would be beaten if he was pushing forward. This way the average
speed of the group is reduced. An experiment using
Strategic Behavior in Sport Contests 23
data from professional golf tournaments demonstrates
empirically that the presence of a superstar in a competition tends to lead to
a lower general performance.
Fu and Wu (2019) note this has inspired research efforts to
study the incentive effects of identity-dependent rules and research for the
model that exploits the heterogeneity of the ability of contestants optimally
and manipulate the balance of the playing field to make desirable equilibrium
behaviors. An all-pay auction model considering two players and complete
information showed that a contestant can be favored in two ways: by having his
bid being scaled up by a fixed percentage to simulate a handicap or by the
addition of a fixed constant from his bid. (Konrad, 2002). Other studies
(Siegel, 2009; 2014) describe more general settings enabling for discriminatory
rules for the contests.
|