II.7 MULTIMEDIA APPLICATIONS
In networking, there are many applications used wired media that
are following:
> Streaming video > Streaming audio >
Collaboration
> One-way and interactive multimedia messaging
> Gaming, including interactive peer-to-peer (p2p) gaming
> Digital money transactions
> MP319 music download
> Video- and audio-supported shopping
> Long-distance learning, education
> Video and audio conferencing
> File sharing and transfer (pictures, video clips, and
text)
> Feeding of real-time news and information about the weather,
financial markets, sports and so on
> Geographic location services
> Safety services > Gambling
> Entertainment
But in this project, the focused application is video
streaming.
Let define HiperLAN, which is HiperLAN is a set of wireless
local area network (WLAN) communication standards primarily used in European
countries. There are two specifications: HiperLAN/1 and HiperLAN/2. Both have
been adopted by the ETSI (European Telecommunications Standards Institute).
19 MP3 is the Compression scheme used to transfer audio files via
the Internet
II.7.1 VIDEO AND AUDIO STREAMING
Video and audio streaming provides the means of delivering
news, entertainment, remote education, documentary, corporate speeches, fashion
shows, and many more types of communication. Television may be the most
well-known form of streaming video. It already feeds wireless multimedia
streams into millions of dishes and antennas, connected to TVs and other
devices. DirecTV and Dish Networks are two major providers of streaming video
in the United State.
Streaming technologies are important, since most users do not
have access to enough connection capacity to download large multimedia files
quickly. Using streaming technologies, consumers can start listening to the
audio stream or view the video stream before the entire file has been
received.
To allow efficient streaming, the provider needs to send the
data as a steady stream and the receiver needs to be able to cache excess data
in a temporary buffer until used. If the data do not arrive fast enough, users
will experience interruptions. There are several competing streaming
technologies, such as RealAudio player, RealVideo player, Microsoft Media
Player, PacketVideo player, and QuickTime player.
To reduce the amount of information transmitted, streaming
video and audio data are compressed by means of technologies such as MPEG. The
streaming video quality depends on the capacity of the transmission channel and
its ability to support a steady stream the better the channel quality (i.e.,
higher and steady data rate), the better the quality ofthe audio and video
output.20
20 Aura Ganz, Zvi Ganz, Kitti Wongthavarawat, Multimedia
Wireless Networks: Technologies, Standards, and QoS, Prentice Hall, page
12,13
II.7.2 PACKETS SCHEDULING
The packet scheduling algorithm
1) Allocates bandwidth for connections in terms ofthe number
ofpackets and
2) Determines when a connection is allowed to transmit. The
packet scheduling algorithm uses the RR and RG. The standard does not define
the packet scheduling algorithm. Itjust defines the signaling mechanism such as
RR and RG.21
Figure 16 summarizes the HiperLAN/2 QoS architecture which
provides the necessary mechanisms to deliver per-flow quantitative QoS
services.

Figure 16: HiperLAN/2 QoS
Architecture
Source: Aura Ganz, Zvi Ganz, Kitti Wongthavarawat, Multimedia
Wireless Networks: Technologies, Standards, and QoS, Prentice Hall
21 Aura Ganz, Zvi Ganz, Kitti Wongthavarawat, Multimedia
Wireless Networks: Technologies, Standards, and QoS, Prentice Hall, page
110

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